![]() Steering Wheel Software Rotation – Defaults to false, but must be set to true to enable this feature. In summary, these are the new parameters in the Controller.JSON: You might want to give those a try as they are already setup for this new feature. For SimSteering and OSW, we added some profiles to our default set as well. We recommend starting with a value of somewhere between 20 (soft) to 50 (harsh), but this really depends on your wheel and personal preference. Finally we have a value called “Steering Wheel Bump Stop Harshness,” which acts like a spring constant and defines how harsh the buildup of counter-torque will be when you go over the maximum rotation for a car. We do recommend setting it to the maximum value in the driver, as we can only make the rotation less in software, not more. If your wheel actually does support us reading the maximum rotation, you can alternatively set “Steering Wheel Maximum Rotation from Driver” to “true” so we will read whatever you set from the driver. Then you go back to your Controller.JSON and set the “Steering Wheel Maximum Rotation Default” to the same number of degrees you just configured. The next step is to go into your wheel driver and the rotation to the maximum value it supports, up to the maximum rotation of 1440 degrees that rFactor 2 supports. The line defaults to “false,” and you should change that to “true”. The line you’re looking for is called “Steering Wheel Software Rotation,” and if you don’t see it yet, please make sure you have updated to build 1112, run the game once and exit it again. The system works as follows: In order to use this new system, you have to explicitly turn it on in your Controller.JSON file (which you can find in your UserData\player folder). This means that current owners of various OSW and SimSteering wheels can now finally enjoy the correct rotation without having to manually set it outside of rFactor 2. We have added the option to set the maximum rotation of the steering wheel “in software”, so we can adjust the rotation per car even for wheels that don’t support setting the rotation in their driver. We hope you found this guide helpful and please feel free to share it with your friends who also race on rFactor 2 using a Logitech wheel.Man sollte aber mMn folgendes auf jeden Fall beachten (hab ich mal eben woanders kopiert den Text) : So here were our recommended settings for the most realistic FFB and best performance while using a Logitech G29 or G920 steering wheel on rFactor 2. Here are the RF2 in-game settings for the G29 and G920 wheels:Īs you can see the Force feedback multiplier is set to 100% since the Logitech doesn’t provide a great deal of FFB strength on its own, compared to other high-end wheels like Fanatec and Thrustmaster.Īlso make sure the minimum torque is set to 11% so that you can get some low-speed FFB effects. Here are our recommended wheel settings for your Logitech G29/G920: Logitech G29/G920 wheel settingsīefore actually changing the in-game settings from rFactor 2 we’ll have to head over to the Logitech dashboard which will allow us to change the force feedback settings for our Logitech G29 or G920 steering wheel. So that’s why we’ve spent the time to put together this comprehensive guide with all the best settings for Logitech wheels on rFactor 2. That’s because you’ll be able to have much more precision with your steering inputs and the car balance will benefit a lot. Looking for the best and most realistic Logitech wheel settings to race on rFactor 2?Īs you can imagine having the appropriate FFB and sensitivity settings will make a pretty big difference to your consistency and lap time performance.
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